Computer games had humble beginnings, as anybody playing Pong in a faintly lit bar during the 1970s can let you know. From those roots, gaming has become maybe the prevailing type of aesthetic and social articulation in the 21st century. It’s where innovation mixes flawlessly with imagination, where workmanship rivals the requests of business, and where monstrous, world-traversing front line games can stand next to each other with little autonomous inventive dreams. Sadly, through these changes, expounding on games hasn’t appeared to advance.

That is the place we come in.